

Some levels, like the Ancestral Forge and Nalao Lake, are really bad, but there are also some great stages- Lightning Tower is my favourite, mixing in some very light puzzle elements with hazards that are activated as you turn on power, and generally a more calculated level design with a good sense of progress as you climb. This scope is impressive but it's clear that the developers had ambitions beyond reason, leading to both a lengthy development period and a really hit-and-miss quality to the levels and boss fights. There are many gimmicks and almost all levels have a good sense of individual identity both visually and in terms of gameplay.


The level design is more ambitious than the first game with long, complex, multi-route levels. For an indie 2D platformer with a breakneck pace that's a lot of level. The game could feasibly take someone 10 hours to finish on a first playthrough and I expect most will be over 8 hours at least. It's a trite comment at this point, but this is another case for "Steam should have a mixed recommendation option instead of just 'yes' and 'no'."įirst of all, it's impossible not to be impressed by the amount of real content in this game.
